Secondly, realistic in which the prospective site of, for example, a new building is reconstructed as it may appear in reality. Thirdly there can be a hyper real colouring which raises the character of the experience to another level of as it were a hyper reality as in a theatrical, filmic, or some other science-fictional mode.
On the other hand the creator of the virtual reality experience may be a designer with a fantastical imagination. He needs to be aware of the full potentialities of his expressive medium, from explosive chaos to the sense of as yet unexploded power banks to the excesses of ingenious specificity and from there to the atmospheric and amorphous or aqueousness! For example:

Explosive fragmentation - Bogdan Tiganov
Power banks before explosion - Bogdan Tiganov
Ingenuity integrated - Bogdan Tiganov

The aqueous unconscious - Bogdan Tiganov
BT
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